Montreal, Canada

Maxime Bellehumeur



 

Average Co-Inventor Count = 2.0

ph-index = 1

Forward Citations = 1(Granted Patents)


Company Filing History:


Years Active: 2020

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1 patent (USPTO):Explore Patents

Title: Maxime Bellehumeur: Innovator in Game Development

Introduction

Maxime Bellehumeur is a notable inventor based in Montreal, Canada. He has made significant contributions to the field of game development through his innovative ideas and patents. His work focuses on enhancing the gaming experience by improving character movement mechanics.

Latest Patents

Maxime holds a patent for a "System and method for determining curved path of travel for a character in cover mode in a game environment." This invention involves a computer system that includes a memory storing data and program instructions. The data represents a game environment featuring a character and various cover segments. The system utilizes a player interface and a processor to execute program instructions. The execution of these instructions allows the computer to determine a selected subset of cover segments and a curved path that passes through control points associated with these segments. The system then renders images for display, showing the character's movement along the curved path while in cover mode. Maxime has 1 patent to his name.

Career Highlights

Maxime Bellehumeur has established himself as a key player in the gaming industry. He works at Square Enix Ltd., a renowned company known for its innovative video games. His expertise in game mechanics and character movement has contributed to the development of engaging gaming experiences.

Collaborations

Maxime collaborates with talented individuals in the industry, including his coworker Joel Desjardins. Together, they work on projects that push the boundaries of game design and technology.

Conclusion

Maxime Bellehumeur is an influential inventor whose work in game development has led to innovative solutions for character movement in gaming environments. His contributions continue to shape the future of interactive entertainment.

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