Company Filing History:
Years Active: 2021
Title: Mathias Schott: Innovator in Spherical Projection Rendering
Introduction
Mathias Schott is a notable inventor based in Santa Clara, CA (US). He has made significant contributions to the field of computer graphics, particularly in rendering techniques. His innovative approach has led to advancements that enhance the performance and quality of visual representations in digital environments.
Latest Patents
Mathias Schott holds a patent for "Uniform density cube map rendering for spherical projections." This invention utilizes a cube map to determine the appearance of a surface through a precomputed texture image. The technology addresses the challenge of non-uniform pixel density near the edges of the cube map, which can lead to visual artifacts. By mitigating these issues, his invention improves rendering performance and enhances the overall quality of spherical projections.
Career Highlights
Mathias Schott is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has allowed him to collaborate with some of the brightest minds in the industry, contributing to cutting-edge advancements in graphics rendering.
Collaborations
Some of his notable coworkers include Alexander Dunn and John F Spitzer. Their collective expertise has fostered an environment of innovation and creativity, leading to significant developments in the field.
Conclusion
Mathias Schott's contributions to spherical projection rendering exemplify the impact of innovative thinking in technology. His patent and work at Nvidia Corporation highlight the importance of addressing challenges in computer graphics, paving the way for future advancements in the industry.