Tel Aviv, Israel

Matan Efrima

This inventor holds 1 USPTO granted patent and 1 published patent application. Top assignee: Take-Two Interactive Software, Inc.. Active years: 2025.

USPTO Granted Patents = 1 

% Patents Active = 100.0

Average Co-Inventor Count = 8.0

ph-index = 1


Company Filing History:


Years Active: 2025

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1 patent (USPTO):Explore Patents

Title: Matan Efrima: Innovator in Volumetric Video Technology

Introduction

Matan Efrima is a notable inventor based in Tel Aviv, Israel. He has made significant contributions to the field of volumetric video technology. His innovative approach focuses on enhancing the metadata associated with volumetric video, which is crucial for improving the quality and usability of such media.

Latest Patents

Matan Efrima holds a patent for a method titled "Material segmentation." This method involves generating metadata to accompany a volumetric video for texels in an object. The process includes inputting a 2D representation of the object, identifying areas with similar properties concerning light, and generating input material groups. Each group consists of texels that share the same light properties. This method ensures a correspondence between the input representation and the object in the volumetric video, allowing for the generation of output material groups and the storage of light properties as metadata.

Career Highlights

Matan Efrima is currently employed at Take-Two Interactive Software, Inc., where he continues to develop innovative solutions in the gaming and entertainment industry. His work is instrumental in advancing the technology behind volumetric video, which has applications in various fields, including gaming, film, and virtual reality.

Collaborations

Matan collaborates with talented individuals such as Yair Baruch and Vsevolod Kagarlitsky. Their combined expertise contributes to the innovative projects at Take-Two Interactive Software, Inc.

Conclusion

Matan Efrima is a pioneering inventor whose work in volumetric video technology is shaping the future of media. His contributions, particularly in metadata generation, are vital for enhancing the viewer's experience in digital content.

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