This inventor holds 1 USPTO granted patent and 1 EPO patent. Top assignees: Sony Corporation, Sony Pictures Entertainment, Inc.. Active years: 2009.
Company Filing History:


Years Active: 2009
Title: The Innovative Mind of Mark Sagar
Introduction
Mark Sagar is a prominent inventor based in Venice, California. He is known for his groundbreaking work in the field of computer graphics animation, particularly in the area of motion tracking systems. His innovative approach has significantly advanced the way animated characters are created and animated.
Latest Patents
Mark Sagar holds a patent for a system and method for tracking facial muscle and eye motion for computer graphics animation. This motion tracking system enables faithful capture of subtle facial and eye motion using a surface electromyography (EMG) detection method to detect muscle movements and an electrooculogram (EOG) detection method to detect eye movements. An embodiment of the motion tracking animation system comprises a plurality of pairs of EOG electrodes adapted to be affixed to the skin surface of the performer at locations adjacent to the performer's eyes. The EOG data comprises electrical signals corresponding to eye movements of a performer during a performance. Programming instructions further provide processing of the EOG data and mapping of processed EOG data onto an animated character. As a result, the animated character will exhibit the same muscle and eye movements as the performer. Mark Sagar has 1 patent to his name.
Career Highlights
Throughout his career, Mark Sagar has worked with notable companies such as Sony Corporation and Sony Pictures Entertainment, Inc. His contributions to the field of animation and motion tracking have made a lasting impact on the industry.
Collaborations
Mark has collaborated with talented individuals, including Remington Scott and Remmington Scott, who have contributed to his projects and innovations.
Conclusion
Mark Sagar's innovative work in motion tracking technology has transformed the landscape of computer graphics animation. His dedication to capturing realistic facial and eye movements has paved the way for more lifelike animated characters.