Menlo Park, CA, United States of America

Mark Gordon Segal


Average Co-Inventor Count = 3.0

ph-index = 2

Forward Citations = 176(Granted Patents)


Company Filing History:


Years Active: 2000-2001

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2 patents (USPTO):Explore Patents

Title: Mark Gordon Segal: Innovator in 3D Graphics Technology

Introduction

Mark Gordon Segal is a notable inventor based in Menlo Park, California. He has made significant contributions to the field of computer graphics, particularly in the area of 3D scene management and rendering. With a total of 2 patents, Segal's work has had a lasting impact on how 3D graphics are processed and displayed.

Latest Patents

Segal's latest patents include a "Platform independent application program interface for interactive 3D scene management." This invention involves a computer-readable medium that enables a computer system to render a three-dimensional scene based on a downloaded file. The technology constructs a scene graph from various objects stored in memory, allowing for dynamic changes through subroutine calls. Additionally, he holds a patent for a "Method and system for efficiently drawing subdivision surfaces for 3D." This process enhances the visual display of 3D surfaces by efficiently managing polygons within a computer system, ultimately rendering them into a 3D image on a display.

Career Highlights

Mark Gordon Segal is currently employed at Silicon Graphics, Incorporated, a company renowned for its advancements in graphics technology. His work at Silicon Graphics has positioned him as a key player in the development of innovative graphics solutions.

Collaborations

Throughout his career, Segal has collaborated with notable colleagues, including Brad Grantham and Michael Timothy Jones. These partnerships have contributed to the advancement of technology in the field of computer graphics.

Conclusion

Mark Gordon Segal's contributions to 3D graphics technology through his patents and work at Silicon Graphics highlight his role as an influential inventor. His innovations continue to shape the way we interact with and visualize digital environments.

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