Location History:
- Tokyo, JP (2012)
- Minatu-ku, JP (2013)
Company Filing History:
Years Active: 2012-2013
Title: Makiko Ota: Innovator in Game Technology
Introduction
Makiko Ota is a prominent inventor based in Minato-ku, Japan. She has made significant contributions to the field of gaming technology, holding 2 patents that showcase her innovative spirit and technical expertise.
Latest Patents
One of her latest patents is a game system that includes a display device for showing a game screen and a partial information presenting device. This device allows the display to show part of the customization information that a player can set during the waiting time of the game. The display range of this information varies according to the customization time allocated, enhancing the player's experience by increasing the amount of information displayed when more time is available.
Another notable patent is for a game apparatus and computer-readable storage medium designed for simulating musical instrument playing techniques. This apparatus indicates to players the slide playing technique by requiring the operation of at least two fret buttons in a specific sequence. The system evaluates the player's operation to determine if the slide playing technique has been successfully executed, ensuring an engaging and interactive gaming experience.
Career Highlights
Makiko Ota is currently employed at Konami Digital Entertainment Co., Ltd., where she continues to develop innovative gaming solutions. Her work has significantly impacted the gaming industry, particularly in enhancing user interaction and gameplay mechanics.
Collaborations
Throughout her career, she has collaborated with talented individuals such as Tomomi Tsubakisawa and Takao Yamamoto. These collaborations have fostered a creative environment that has led to the development of groundbreaking gaming technologies.
Conclusion
Makiko Ota's contributions to the gaming industry through her patents and innovative designs highlight her role as a key figure in advancing game technology. Her work continues to inspire and shape the future of interactive entertainment.