Mill Valley, CA, United States of America

Lutz Latta

USPTO Granted Patents = 9 

Average Co-Inventor Count = 2.9

ph-index = 5

Forward Citations = 80(Granted Patents)


Location History:

  • Mill Valley, CA (US) (2016 - 2022)
  • San Francisco, CA (US) (2021 - 2023)

Company Filing History:


Years Active: 2016-2023

Loading Chart...
9 patents (USPTO):Explore Patents

Title: Lutz Latta: Innovator in Immersive Content Production

Introduction

Lutz Latta is a prominent inventor based in Mill Valley, CA (US). He has made significant contributions to the field of immersive content production, holding a total of 9 patents. His innovative work focuses on enhancing user experiences in virtual environments.

Latest Patents

Latta's latest patents include groundbreaking techniques for depth of field blur in immersive content production systems. This system captures multiple images of an object within a performance area using a camera, which is surrounded by displays presenting a virtual environment. The technology determines lens attributes, distances to the physical object, and applies depth of field blur to virtual objects, generating content that enhances realism. Another notable patent involves navigating a virtual environment of a media content item. This system allows for switching between different modes of a media item, such as cinematic and interactive modes, enabling viewers to engage with the content in various ways.

Career Highlights

Lutz Latta is currently employed at Lucasfilm Entertainment Company Ltd., where he continues to push the boundaries of immersive media technology. His work has been instrumental in developing systems that enhance viewer interaction and experience in media content.

Collaborations

Latta has collaborated with notable colleagues, including Andrew Grant and Ian Wakelin, contributing to the advancement of innovative technologies in the entertainment industry.

Conclusion

Lutz Latta's contributions to immersive content production and his innovative patents reflect his commitment to enhancing user experiences in virtual environments. His work continues to influence the future of media technology.

This text is generated by artificial intelligence and may not be accurate.
Please report any incorrect information to support@idiyas.com
Loading…