Stockholm, Sweden

Linus Mathias Gisslén

This inventor holds 7 USPTO granted patents and 2 published patent applications. Top assignee: Electronic Arts Inc.. Active years: 2021-2024.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Linus Mathias Gisslén. Retrieved from https://idiyas.com/inventor/linus-mathias-gisslén

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 7 

% Patents Active = 100.0

Average Co-Inventor Count = 2.9

ph-index = 1

Forward Citations = 4(Granted Patents)


Location History:

  • Solna, SE (2021 - 2023)
  • Stockholm, SE (2024)

Company Filing History:


Years Active: 2021-2024

Loading Chart...
7 patents (USPTO):Explore Patents

Title: Linus Mathias Gisslén: Innovator in Game Development

Introduction

Linus Mathias Gisslén is a prominent inventor based in Stockholm, Sweden. He has made significant contributions to the field of game development, particularly in the area of artificial intelligence and procedural content generation. With a total of 7 patents to his name, Gisslén continues to push the boundaries of technology in gaming.

Latest Patents

Gisslén's latest patents include groundbreaking work in adversarial reinforcement learning for procedural content generation. This patent outlines methods, apparatus, and systems for training two reinforcement-learning agents within a computer game environment. The first agent generates sub-goals related to an overall goal, while the second agent interacts with the environment to achieve these sub-goals. This innovative approach enhances the automatic procedural content generation in gaming.

Another notable patent is the glitch detection system, which automates graphical testing during video game development. This system utilizes Deep Convolutional Neural Networks (DCNNs) to detect graphical glitches in video games. By classifying images and video game frames into various categories, the system helps identify issues such as corrupted textures and missing graphics, thereby improving the overall quality of video games.

Career Highlights

Gisslén is currently employed at Electronic Arts Inc., a leading company in the gaming industry. His work focuses on enhancing the gaming experience through advanced technology and innovative solutions. His contributions have been instrumental in developing systems that improve gameplay and graphical fidelity.

Collaborations

Throughout his career, Gisslén has collaborated with talented individuals such as Jorge Del Val Santos and Martin Singh-Blom. These collaborations have fostered a creative environment that encourages innovation and the development of cutting-edge technologies in gaming.

Conclusion

Linus Mathias Gisslén is a key figure in the realm of game development, with a strong focus on artificial intelligence and procedural content generation. His patents and contributions to Electronic Arts Inc. highlight his commitment to advancing the gaming industry. Gisslén's work continues to inspire future innovations in video game technology.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
Loading…