Chippendale, Australia

Liesl Jane Beilby


Average Co-Inventor Count = 2.3

ph-index = 3

Forward Citations = 268(Granted Patents)


Location History:

  • Collaroy, AU (2014)
  • Chippendale, AU (2014 - 2015)

Company Filing History:


Years Active: 2014-2015

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3 patents (USPTO):Explore Patents

Title: Innovations of Liesl Jane Beilby

Introduction

Liesl Jane Beilby is an accomplished inventor based in Chippendale, Australia. She holds three patents, showcasing her innovative contributions to the field of artificial reality. Her work focuses on the development of cyberpersonalities, which have significant implications for interaction in virtual environments.

Latest Patents

One of Liesl's latest patents is titled "Cyberpersonalities in Artificial Reality." This invention addresses the concept of cyberpersonalities, which consist of a base personality selected from a set of theoretical personas. Each cyberpersonality also includes a dynamic personality that reflects the actual individual or company it represents. This dynamic aspect allows the cyberpersonality to learn and interact in artificial reality without direct control. The cyberpersonality can engage in conversations, ask questions, and provide answers, facilitating a deeper understanding between users. Additionally, the technology has applications in searching, advertising, and direct marketing.

Career Highlights

Throughout her career, Liesl has worked with notable companies, including Mycybertwin Group Pty Ltd and International Business Machines Corporation (IBM). Her experience in these organizations has contributed to her expertise in the development of innovative technologies.

Collaborations

Liesl has collaborated with professionals such as John Zakos and Glenys Anne McLaughlin, further enhancing her work in the field of artificial intelligence and virtual interactions.

Conclusion

Liesl Jane Beilby is a pioneering inventor whose work on cyberpersonalities is shaping the future of artificial reality. Her contributions are significant in advancing how individuals and companies interact in virtual environments.

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