Beijing, China

Lidan Qin


Average Co-Inventor Count = 4.0

ph-index = 1

Forward Citations = 2(Granted Patents)


Company Filing History:


Years Active: 2020-2022

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2 patents (USPTO):Explore Patents

Title: The Innovative Contributions of Lidan Qin

Introduction

Lidan Qin is a prominent inventor based in Beijing, China. He has made significant contributions to the field of videoconferencing technology, holding 2 patents that showcase his innovative approach to enhancing user experience in virtual communication.

Latest Patents

One of Lidan Qin's latest patents is titled "Joint use of face, motion, and upper-body detection in group framing." This invention describes a videoconferencing endpoint that utilizes a combination of face detection, motion detection, and upper body detection to select participants for group framing. The technology effectively removes fake faces and detects motion in regions around detected faces during postprocessing. Additionally, upper body detection works in conjunction with motion detection to maintain tracking of participants, even if they turn away from the camera. Another notable patent is "Smoothing image transitions when changing views." This method involves receiving a source video frame captured with a wide-angle lens, deriving a characteristic of a target video frame, generating a transitional video frame, and transmitting it to an endpoint.

Career Highlights

Lidan Qin has worked with notable companies such as Plantronics, Inc. and Poly, Inc. His experience in these organizations has allowed him to develop and refine his innovative ideas in the field of communication technology.

Collaborations

Throughout his career, Lidan has collaborated with talented individuals, including Wenxue He and Hai Jun Xu. These partnerships have contributed to the development of his groundbreaking inventions.

Conclusion

Lidan Qin's work in videoconferencing technology exemplifies the impact of innovation on modern communication. His patents reflect a commitment to improving user experience and advancing the capabilities of virtual interactions.

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