Los Angeles, CA, United States of America

Kyle Christopher McDermott

USPTO Granted Patents = 3 

Average Co-Inventor Count = 3.0

ph-index = 1

Forward Citations = 14(Granted Patents)


Location History:

  • Los Angeles, CA (US) (2019)
  • Playa Vista, CA (US) (2023)

Company Filing History:


Years Active: 2019-2024

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3 patents (USPTO):Explore Patents

Title: Innovations of Kyle Christopher McDermott

Introduction

Kyle Christopher McDermott is an inventive mind based in Los Angeles, CA. He holds a total of 3 patents that showcase his contributions to the field of vision technology. His work primarily focuses on enhancing user experiences in virtual and augmented reality environments.

Latest Patents

One of his latest patents involves methods and systems for obtaining, aggregating, and analyzing vision data to assess a person's vision performance. This specification describes innovative methods for modifying media, such as Virtual Reality, Augmented Reality, or Mixed Reality (VR/AR/MxR), based on a vision profile and a target application. In this patent, a Sensory Data Exchange (SDE) is created to identify various vision profiles for users and user groups. The SDE can be utilized to modify media according to the specific needs of each user or user group.

Career Highlights

Throughout his career, Kyle has worked with notable companies such as Sphairos, Inc. and Vizzario, Inc. His experience in these organizations has allowed him to develop and refine his innovative ideas in the realm of vision technology.

Collaborations

Kyle has collaborated with talented individuals, including Syed Khizer Rahim Khaderi and Mohan Reddy. These partnerships have contributed to the advancement of his projects and the successful implementation of his patents.

Conclusion

Kyle Christopher McDermott is a prominent inventor whose work in vision technology continues to push the boundaries of user experience in immersive media. His patents reflect a commitment to innovation and a deep understanding of the needs of users in the evolving landscape of virtual and augmented reality.

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