San Mateo, CA, United States of America

Kristine Young

This inventor holds 6 USPTO granted patents and 1 published patent application. Top assignee: Sony Interactive Entertainment Inc.. Active years: 2023-2025.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Kristine Young. Retrieved from https://idiyas.com/inventor/kristine-young

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 6 

% Patents Active = 100.0

Average Co-Inventor Count = 4.6

ph-index = 1


Company Filing History:


Years Active: 2023-2025

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6 patents (USPTO):Explore Patents

Title: Innovator Spotlight: Kristine Young

Introduction

Kristine Young, based in San Mateo, California, is a distinguished inventor recognized for her contributions to the realm of virtual environments and gaming. With an impressive portfolio of five patents, Young has been instrumental in developing innovative methods that enhance user experiences in digital content.

Latest Patents

Among her latest creations are two significant patents that focus on cooperative gameplay and personalized controls in virtual settings. The first patent, titled "Cooperative and Coached Gameplay," outlines methods and systems for facilitating collaborative interactions among users in virtual environments. This invention details how a content control profile can manage input from multiple users and generate virtual avatars for a more engaging gameplay experience.

Her second recent patent, "Personalized VR Controls and Communications," introduces systems that tailor virtual reality interactions based on individual user profiles. This technology allows the system to monitor user interactions in real-time, adapting the virtual elements based on specific cues associated with the user's preferences, ultimately enhancing the immersive experience.

Career Highlights

Kristine Young is currently employed at Sony Interactive Entertainment Inc., where she continues to drive innovations that shape the future of gaming and virtual environments. Her work focuses on improving user interactivity and engagement through cutting-edge technology and thoughtful design.

Collaborations

In her endeavors, Young collaborates with fellow innovators such as Tatianna Manzon-Gutzman and Celeste Bean. Together, they contribute to the advancement of technology in gaming, ensuring their projects reflect the latest trends and user demands.

Conclusion

Kristine Young's innovative spirit and dedication to enhancing virtual experiences mark her as a key player in the field of digital content creation. Her patents not only showcase her inventiveness but also signify the potential to revolutionize how users interact in virtual and gaming environments. As technology continues to evolve, Young stands at the forefront, ready to inspire the next generation of innovations.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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