Fairfax, CA, United States of America

Kim Libreri

This inventor holds 3 USPTO granted patents. Top assignee: Lucasfilm Entertainment Company Ltd.. Active years: 2017-2019.


% Patents Active = 100.0

Average Co-Inventor Count = 4.5

ph-index = 3

Forward Citations = 29(Granted Patents)


Company Filing History:


Years Active: 2017-2019

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3 patents (USPTO):Explore Patents

Title: Kim Libreri: Innovator in Motion Capture Technology

Introduction

Kim Libreri is a prominent inventor based in Fairfax, CA (US). She has made significant contributions to the field of motion capture technology, holding a total of 3 patents. Her innovative work has paved the way for advancements in immersive environments and real-time content generation.

Latest Patents

One of Kim's latest patents is for a motion-controlled body capture and reconstruction method. This method involves generating unrecorded camera views by receiving multiple 2-D video sequences of a subject in a real 3-D space. The technology creates a 3-D representation of the subject in a virtual 3-D space, allowing for dynamic motion based on the subject's real-world movements. Another notable patent is for a real-time content immersion system. This system presents scenes from linear content in immersive environments and allows users to interactively change aspects of the scene, enhancing the overall experience.

Career Highlights

Kim Libreri has built a remarkable career at Lucasfilm Entertainment Company Ltd., where she has been instrumental in developing cutting-edge technologies for film and entertainment. Her expertise in motion capture and virtual reality has positioned her as a leader in the industry.

Collaborations

Throughout her career, Kim has collaborated with talented individuals such as Mike Sanders and John Gaeta. These partnerships have further enriched her work and contributed to the success of various projects.

Conclusion

Kim Libreri's innovative spirit and dedication to advancing motion capture technology have made her a key figure in the industry. Her patents and contributions continue to influence the future of immersive experiences in entertainment.

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