This inventor holds 3 USPTO granted patents and 2 EPO patents. Top assignee: Valve Corporation. Active years: 2021-2024.
Company Filing History:
Years Active: 2021-2024
Title: Innovations by Keith Bradner
Introduction
Keith Bradner is an accomplished inventor based in Seattle, WA. He has made significant contributions to the field of virtual object manipulation, holding a total of 3 patents. His work focuses on enhancing user interaction with virtual environments, particularly through innovative techniques and devices.
Latest Patents
One of Keith Bradner's latest patents involves techniques and devices for holding and releasing virtual objects. This patent describes methods for determining how to present the release of a virtual object based on received sensor data. For instance, when the system determines that a virtual object is to be released, it calculates various parameters such as the object's velocity, release position, trajectory, and landing location. This information is then used to present the virtual object being released in a realistic manner.
Another notable patent by Bradner also focuses on holding and releasing virtual objects on a display. This invention utilizes input from handheld controllers equipped with various sensors, including proximity and force sensors. The data collected from these sensors allows the system to generate a representation of the user's gestures on a display, enhancing the overall user experience in virtual environments.
Career Highlights
Keith Bradner is currently employed at Valve Corporation, a leading company in the gaming and software industry. His work at Valve has allowed him to explore and develop innovative solutions that improve user interaction with virtual reality and gaming systems.
Collaborations
Throughout his career, Keith has collaborated with talented individuals such as Jeffrey George Leinbaugh and Lawrence Yuan Yang. These collaborations have contributed to the advancement of technology in the field of virtual object manipulation.
Conclusion
Keith Bradner's innovative work in the realm of virtual object manipulation has led to significant advancements in user interaction technologies. His contributions continue to shape the future of virtual reality and gaming experiences.
