Tokyo, Japan

Keiko Sato

This inventor holds 2 USPTO granted patents. Top assignee: Konami Digital Entertainment Co., Ltd.. Active years: 2012-2014.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Keiko Sato. Retrieved from https://idiyas.com/inventor/keiko-sato

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile


% Patents Active = 100.0

Average Co-Inventor Count = 1.7

ph-index = 1

Forward Citations = 6(Granted Patents)


Location History:

  • Tokyo, JP (2012)
  • Minato-ku, JP (2014)

Company Filing History:


Years Active: 2012-2014

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2 patents (USPTO):Explore Patents

Title: Keiko Sato: Innovator in Game Technology

Introduction

Keiko Sato is a prominent inventor based in Tokyo, Japan, known for her contributions to game technology. With a focus on enhancing player experience through innovative game devices, she has secured a total of 2 patents that showcase her expertise in this field.

Latest Patents

Her latest patents include a game device and a control method for a game device, as well as a non-transitory information storage medium. The game device features a first comparison unit that compares an exemplary model posture with the player's posture data. Additionally, a second comparison unit executes comparisons to enhance gameplay. The game device also includes a rule storage unit, a difficulty changer, and a play processor, allowing for a dynamic gaming experience.

Career Highlights

Keiko Sato is currently employed at Konami Digital Entertainment Co., Ltd., where she continues to innovate in the gaming industry. Her work has significantly impacted the development of interactive gaming technologies.

Collaborations

Some of her notable coworkers include Manabu Hazama and Yasumi Takase, who contribute to the collaborative environment at Konami.

Conclusion

Keiko Sato's innovative spirit and dedication to advancing game technology make her a key figure in the industry. Her patents reflect her commitment to enhancing player engagement and experience through cutting-edge devices.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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