Tokyo, Japan

Kazuyuki Mukaida


Average Co-Inventor Count = 5.4

ph-index = 3

Forward Citations = 75(Granted Patents)


Company Filing History:


Years Active: 2001-2003

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3 patents (USPTO):Explore Patents

Title: Kazuyuki Mukaida: Innovator in Image Processing Technology

Introduction

Kazuyuki Mukaida is a notable inventor based in Tokyo, Japan. He has made significant contributions to the field of image processing, particularly in the realm of video game technology. With a total of three patents to his name, Mukaida's work focuses on enhancing user experience in virtual environments.

Latest Patents

Mukaida's latest patents include an innovative image processing device designed for video games. This device allows for the seamless alternation between shooting games and role-playing games. The primary aim of this invention is to simplify character operations by restricting the movement range of characters within a defined area during gameplay. The image processing device effectively places virtual objects in a computer-generated space, controlling their movements based on user inputs and predefined rules. It displays the virtual environment from a specific viewpoint, ensuring an engaging gaming experience.

Career Highlights

Kazuyuki Mukaida is associated with Kabushiki Kaisha Sega Enterprises, a prominent company in the gaming industry. His work has contributed to the development of advanced gaming technologies that enhance player interaction and immersion. Mukaida's innovative approach to image processing has positioned him as a key figure in the evolution of video game design.

Collaborations

Mukaida has collaborated with talented individuals such as Tomohiro Kondo and Akihiko Mukaiyama. These partnerships have fostered a creative environment that encourages the development of groundbreaking technologies in the gaming sector.

Conclusion

Kazuyuki Mukaida's contributions to image processing technology have significantly impacted the gaming industry. His innovative patents and collaborative efforts continue to shape the future of video game design.

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