Kyoto, Japan

Kazuya Sumaki


 

Average Co-Inventor Count = 2.3

ph-index = 2

Forward Citations = 7(Granted Patents)


Company Filing History:


Years Active: 2014-2018

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9 patents (USPTO):Explore Patents

Title: Kazuya Sumaki: Innovator in Virtual Reality Technology

Introduction

Kazuya Sumaki is a prominent inventor based in Kyoto, Japan. He has made significant contributions to the field of virtual reality technology, holding a total of nine patents. His work focuses on enhancing user experiences through innovative information processing systems and methods.

Latest Patents

Sumaki's latest patents include a computer-readable storage medium, an information processing system, and an information processing method for displaying an image on a display device using attitude data of a display device. In this invention, the attitude of an object arranged in a virtual world is controlled based on attitude data outputted from a portable display device. Additionally, the object is caused to move in the virtual world based on data from a load detection device. A first image showing the virtual world, including at least the object, is then displayed on the portable display device. Another notable patent involves controlling a virtual object using attitude data, where the object moves according to data from a load detection device, and a first virtual camera generates an image of the virtual world based on the object's position.

Career Highlights

Throughout his career, Kazuya Sumaki has worked with notable companies, including Nintendo Co., Ltd. His experience in the gaming industry has allowed him to develop cutting-edge technologies that enhance interactive experiences for users.

Collaborations

Sumaki has collaborated with talented individuals such as Yugo Hayashi and Keizo Ohta. These partnerships have contributed to the advancement of his innovative projects and patents.

Conclusion

Kazuya Sumaki is a key figure in the realm of virtual reality technology, with a strong portfolio of patents that reflect his innovative spirit. His contributions continue to shape the future of interactive experiences in digital environments.

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