Company Filing History:
Years Active: 1999-2000
Title: Kazuhiko Inada: Innovator in Three-Dimensional Image Processing
Introduction
Kazuhiko Inada is a notable inventor based in Kadoma, Japan. He has made significant contributions to the field of image processing, particularly in the development of technologies that enhance computer animation and jointed object manipulation. With a total of 2 patents, Inada's work has paved the way for advancements in three-dimensional imaging.
Latest Patents
Inada's latest patents include a "Three-dimensional image processing apparatus for jointed objects." This innovative apparatus features a three-dimensional joint position storing circuit that retains the coordinate positions of joints during standard actions. It also includes a geometric data storing circuit and a unique coordinate system determining circuit, which work together to compute and displace three-dimensional joint angles. Another significant patent is the "Method and system to generate a complicated computer animation by using previously stored motion units." This method allows for the manipulation and mixing of motion units for articulated figure animation, enabling seamless transitions and the simulation of fatigue in animated figures.
Career Highlights
Kazuhiko Inada is currently employed at Matsushita Electric Industrial Co., Ltd., where he continues to innovate in the field of image processing. His work has been instrumental in enhancing the capabilities of computer-generated imagery, making it more realistic and dynamic.
Collaborations
Inada has collaborated with notable colleagues such as Douglas Eric Dow and Masamichi Nakagawa, contributing to various projects that push the boundaries of technology in animation and image processing.
Conclusion
Kazuhiko Inada's contributions to three-dimensional image processing and computer animation have established him as a key figure in his field. His innovative patents and ongoing work at Matsushita Electric Industrial Co., Ltd. continue to influence the future of technology in animation.