Company Filing History:
Years Active: 2018
Title: The Innovation of Virtual Reality Streaming by Joshua R. Langowitz
Introduction
Joshua R. Langowitz is an accomplished inventor based in Cambridge, Massachusetts. He has made significant contributions to the field of technology, particularly through his work in virtual reality. With one patent to his name, Langowitz has showcased his innovative thinking and technical prowess.
Latest Patents
Joshua R. Langowitz is the inventor of a groundbreaking patent titled "Virtual Reality Streaming for Games." This patent includes embodiments that relate to providing a recorded gameplay session of interactive content controlled by a broadcasting user. The technology entails recording the inputs made by the broadcasting user while they interact with the game, modifying the properties of game objects based on these inputs, and periodically recording altering properties. The combined data is then utilized to create a viewing experience for another user, allowing them to experience the recorded gameplay in a new dimension.
Career Highlights
Joshua currently works at Facebook, Inc., where he utilizes his expertise to drive innovation and develop state-of-the-art technologies in the realm of gaming and virtual reality. His background in technology and his unique perspective as an inventor have positioned him as a valuable asset to his organization.
Collaborations
Throughout his career, Joshua has collaborated with talented individuals such as Brendan Si-jing Caporaletti and Christopher John Marra. Together, they contribute to the creation and enhancement of technologies that push the boundaries of interactive content and gaming experiences.
Conclusion
In summary, Joshua R. Langowitz stands out as an inventive force in the technological landscape, with a notable patent that promises to change how users experience virtual reality streaming in gaming. His work at Facebook, Inc., combined with his collaborations with fellow innovators, positions him as a key player in the advancements of interactive technologies.