Piedmont, CA, United States of America

John V Hanke

This inventor holds 18 USPTO granted patents and 4 published patent applications, plus 1 CIPO patent, primarily in Augmented Reality Gaming. Top assignees: Niantic, Inc., Google Inc.. Active years: 2015-2024.

IDiyas Innovation Intelligence. (2026). Inventor Profile: John V Hanke. Retrieved from https://idiyas.com/inventor/john-v-hanke

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 18 

% Patents Active = 100.0

 

Average Co-Inventor Count = 6.3

ph-index = 7

Forward Citations = 276(Granted Patents)


Location History:

  • Oakland, CA (US) (2016 - 2021)
  • Piedmont, CA (US) (2015 - 2024)

Company Filing History:


Years Active: 2015-2024

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Areas of Expertise:
Virtual Elements
Location-Based Gaming
Player Interaction
Geo-Location
Augmented Reality
Parallel Reality
Route Tracking
Content Publishing
Search Processing
Player Proximity
Mapping Actions
Real-World Activities
18 patents (USPTO):Explore Patents

Title: The Innovative Journey of John V. Hanke

Introduction

John V. Hanke, based in Piedmont, California, is a notable inventor with an impressive portfolio of 18 patents. His innovative contributions primarily focus on the intersection of virtual and augmented reality, enhancing interactive experiences in parallel reality games.

Latest Patents

Among his latest patents are groundbreaking technologies for the placement of virtual elements in a virtual world. These computer-implemented methods and systems allow for the locating of virtual elements that players can interact with, based on real-world conditions. This innovative approach improves the link between virtual and real worlds, enriching players' experiences in parallel reality games. Additionally, his patent for multi-user route tracking in augmented reality provides AR experiences where the geography of the virtual world mirrors that of the real world. By determining virtual locations corresponding to real-world routes, players can enjoy a seamless integration of their physical and virtual gameplay.

Career Highlights

John has made significant strides in his career, having worked with leading technology companies such as Niantic, Inc. and Google. His experiences at these firms have shaped his expertise in developing systems that blend the gaming experience with real-world elements, pushing the boundaries of what is possible in interactive entertainment.

Collaborations

Throughout his career, Hanke has collaborated with talented individuals like Phillip Craig Keslin and Charles Spirakis. These partnerships have generated innovative solutions and advancements in the field of parallel reality and augmented experiences, fostering a collaborative spirit that drives creativity and innovation.

Conclusion

John V. Hanke's contributions to the fields of virtual and augmented reality position him as a leading figure among modern inventors. With his insights and dedicated efforts, he continues to enhance how players interact with digital environments, paving the way for future innovations in gaming and technology.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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