Uijeongbu-si, South Korea

Jin Wook Yang

USPTO Granted Patents = 2 

Average Co-Inventor Count = 8.9

ph-index = 1


Company Filing History:


Years Active: 2024-2025

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2 patents (USPTO):Explore Patents

Title: Jin Wook Yang: Innovator in Virtual Reality Technology

Introduction

Jin Wook Yang is a prominent inventor based in Uijeongbu-si, South Korea. He has made significant contributions to the field of virtual reality technology, holding two patents that showcase his innovative approach to enhancing user experiences in immersive environments.

Latest Patents

Yang's latest patents include a low-latency 360 VR streaming system and a method for estimating the region of interest (ROI) of a user. This method proposes a low-latency 360 virtual reality streaming technique that involves receiving device pose information from a user device. It extracts an ROI based on this information and generates corresponding ROI tile information. The system requests high-quality and low-quality tile streams from a streaming server, allowing for an optimized viewing experience. Additionally, he has developed a real-time immersive content providing system that includes a haptic effect transmission method. This method collects motion information from users participating in content and multiplexes it with video and audio files, enhancing the immersive experience.

Career Highlights

Jin Wook Yang is affiliated with the Korea Electronics Technology Institute, where he continues to push the boundaries of technology in virtual reality. His work focuses on creating systems that provide real-time immersive content, which is crucial for the future of interactive media.

Collaborations

Yang collaborates with notable colleagues, including Woo Chool Park and Jun Hwan Jang, who contribute to his innovative projects and research endeavors.

Conclusion

Jin Wook Yang's contributions to virtual reality technology through his patents and collaborative efforts position him as a key figure in the advancement of immersive experiences. His work continues to influence the future of how users interact with virtual environments.

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