El Segundo, CA, United States of America

Jason Quinn Gregory

This inventor holds 1 USPTO granted patent. Top assignee: Electronic Arts Inc.. Active years: 2007.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Jason Quinn Gregory. Retrieved from https://idiyas.com/inventor/jason-quinn-gregory

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile


% Patents Active = 100.0

Average Co-Inventor Count = 3.0

ph-index = 1

Forward Citations = 36(Granted Patents)


Company Filing History:


Years Active: 2007

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1 patent (USPTO):Explore Patents

Title: Jason Quinn Gregory: Innovator in 3D Graphics Rendering

Introduction

Jason Quinn Gregory is a notable inventor based in El Segundo, CA (US). He has made significant contributions to the field of computer graphics, particularly in the efficient rendering of similar objects within a three-dimensional graphics engine. His innovative approach has the potential to enhance the performance and visual quality of graphics applications.

Latest Patents

Jason holds a patent for "Efficient rendering of similar objects in a three-dimensional graphics engine." This patent describes a method where multiple instances of a single object are aggregated and submitted collectively to a graphics API for rendering. The vertices of the object are replicated into a large buffer and modified to be bound to different transformation matrices in a matrix palette. An index buffer of the object is similarly replicated, allowing for efficient processing and rendering of multiple distinct copies of the object. This method optimizes the rendering process by utilizing instancing logic to aggregate matrix palettes and send them to the graphics API, which resolves them into display coordinates for rasterization.

Career Highlights

Jason is currently employed at Electronic Arts Inc., a leading company in the gaming industry. His work focuses on enhancing graphics rendering techniques, which are crucial for creating immersive gaming experiences. With his expertise, he contributes to the development of cutting-edge technologies that push the boundaries of visual fidelity in video games.

Collaborations

Jason collaborates with talented individuals in his field, including coworkers Paul Keet and Mark Dochtermann. Their combined efforts foster innovation and drive advancements in graphics technology.

Conclusion

Jason Quinn Gregory is a pioneering inventor whose work in 3D graphics rendering is shaping the future of visual technology in gaming. His patent and contributions to Electronic Arts Inc. exemplify his commitment to innovation and excellence in the field.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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