Maple, Canada

Inna Lifchits

This inventor holds 3 USPTO granted patents. Top assignee: Ags LLC. Active years: 2013-2016.


% Patents Active = 100.0

Average Co-Inventor Count = 3.0

ph-index = 1

Forward Citations = 4(Granted Patents)


Company Filing History:


Years Active: 2013-2016

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3 patents (USPTO):Explore Patents

Title: Inna Lifchits: Innovator in Game Adaptation Technology

Introduction

Inna Lifchits is a notable inventor based in Maple, CA. She has made significant contributions to the field of game technology, particularly in adapting game characteristics to enhance player experience. With a total of 3 patents, her work reflects a deep understanding of gaming mechanics and player engagement.

Latest Patents

Inna's latest patents focus on methods, systems, and devices for adapting a Class II game to provide the play characteristics of a Class III game. These innovations involve simulating plays of both Class II and Class III games in a computer to obtain frequencies of occurrence for various outcomes and awards. By selecting a Class III award and identifying a Class II outcome with a similar frequency, she defines an award for the Class II outcome based on the Class III award. This approach enhances the gaming experience by bridging the gap between different game classifications.

Career Highlights

Inna Lifchits is currently employed at AGS LLC, where she continues to develop her innovative ideas in gaming technology. Her work has positioned her as a key player in the industry, contributing to advancements that improve gameplay and user satisfaction.

Collaborations

Inna collaborates with talented individuals such as Yi-Chen Chang and Olaf Vancura, who share her passion for innovation in gaming. Their teamwork fosters a creative environment that leads to groundbreaking developments in the field.

Conclusion

Inna Lifchits stands out as an influential inventor in the gaming industry, with her patents paving the way for new gaming experiences. Her dedication to innovation and collaboration continues to drive advancements in game technology.

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