Kawasaki, Japan

Hiroshi Hatakama


Average Co-Inventor Count = 2.0

ph-index = 4

Forward Citations = 130(Granted Patents)


Company Filing History:


Years Active: 1998-2007

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4 patents (USPTO):Explore Patents

Title: Innovations by Hiroshi Hatakama

Introduction

Hiroshi Hatakama is a notable inventor based in Kawasaki, Japan. He has made significant contributions to the field of technology, particularly in product information systems and role-playing simulations. With a total of 4 patents to his name, Hatakama continues to influence the industry through his innovative ideas.

Latest Patents

Hiroshi Hatakama's latest patents include a variety of methods aimed at enhancing user experience in product purchasing. One of his key inventions is a product information supplying method that assists users in finding related products that can be purchased in combination with their desired items. This method utilizes a database managed by a service provider to accumulate combination information, which includes details about the effects of product combinations and their usage. Another significant patent is a role-playing simulation apparatus that sets parameters for player agents and negotiation rules, allowing for virtual negotiations and learning experiences.

Career Highlights

Hiroshi Hatakama is currently employed at Fujitsu Corporation, where he applies his expertise in technology and innovation. His work has not only advanced product information systems but has also contributed to the development of educational tools through simulation technologies. His career reflects a commitment to enhancing user interaction with technology.

Collaborations

Hiroshi has collaborated with notable colleagues such as Kazuo Misue and Isamu Watanabe. These partnerships have fostered a creative environment that encourages the development of groundbreaking technologies.

Conclusion

Hiroshi Hatakama's contributions to technology through his patents and collaborative efforts highlight his role as an influential inventor. His work continues to shape the way users interact with products and educational simulations.

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