Company Filing History:
Years Active: 2003-2006
Title: Innovations of Hideaki Kikukawa
Introduction
Hideaki Kikukawa is a notable inventor based in Tokyo, Japan. He has made significant contributions to the field of entertainment technology. With a total of 3 patents to his name, Kikukawa's work focuses on enhancing user experience in entertainment systems.
Latest Patents
Kikukawa's latest patents include an entertainment system, a recording medium, and an entertainment apparatus. The entertainment apparatus features an effect application instructing function that allows users to set up information for generating a user information table. It also includes an event processing function that reads input from manual controllers to create an event processing table. Additionally, a vibration setting function extracts vibration-related information to register vibration types for users, while a vibration outputting function generates and outputs vibration data based on the user information table.
Another patent involves a game device where character representation changes according to a multi-level input signal. This entertainment device comprises an operation device with multiple push operation mechanisms that output a multi-level signal. The device also includes a data hold section for storing image expression data, a detection section for identifying input values, and a display control section that changes the representation style of displayed images based on retrieved data.
Career Highlights
Kikukawa is currently employed at Sony Computer Entertainment Inc., where he continues to innovate in the realm of gaming and entertainment technology. His work has significantly impacted the way users interact with entertainment systems.
Collaborations
Some of his notable coworkers include Hajime Saito and Fumiaki Hara, who have also contributed to advancements in entertainment technology.
Conclusion
Hideaki Kikukawa's innovative patents and contributions to Sony Computer Entertainment Inc. highlight his role as a key figure in the entertainment technology industry. His work continues to shape the future of user experiences in gaming and entertainment.