Munich, Georgia

Heiko Friedrich


Average Co-Inventor Count = 5.1

ph-index = 2

Forward Citations = 17(Granted Patents)


Company Filing History:


Years Active: 2016

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2 patents (USPTO):Explore Patents

Title: Heiko Friedrich: Innovator in Graphics Processing Technology

Introduction

Heiko Friedrich is a prominent inventor based in Munich, Germany. He is known for his contributions to the field of graphics processing technology. With a total of 2 patents, Friedrich has made significant advancements that enhance the efficiency and performance of rendering operations.

Latest Patents

Friedrich's latest patents include a groundbreaking invention titled "Hierarchical structure for accelerating ray tracing operations in scene rendering." This patent describes a hierarchical structure that includes a plurality of geometry objects and a single acceleration structure constructed over these objects. The innovation aims to accelerate ray tracing operations for primitives included within the geometry objects, improving the rendering process significantly.

Another notable patent is the "System, method, and computer program product for graphics processing unit (GPU) demand paging." This invention addresses input data in terms of a virtual address space and organizes it into pages of data. The system facilitates access to this data stored in a physical cache, optimizing GPU performance.

Career Highlights

Heiko Friedrich is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has allowed him to push the boundaries of what is possible in GPU technology. His innovative patents reflect his commitment to advancing the field and improving user experiences in graphics rendering.

Collaborations

Friedrich has collaborated with notable colleagues such as Steven Parker and Andreas Dietrich. These collaborations have contributed to the development of cutting-edge technologies in the graphics processing domain.

Conclusion

Heiko Friedrich is a key figure in the realm of graphics processing technology, with a focus on enhancing rendering operations through innovative patents. His work at Nvidia Corporation and collaborations with esteemed colleagues underscore his impact on the industry. His contributions continue to shape the future of graphics technology.

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