Company Filing History:
Years Active: 2014-2026
Title: Innovations of Haiyang Liu
Introduction
Haiyang Liu is a prominent inventor based in Shenzhen, China. He has made significant contributions to the field of information processing and cloud gaming. With a total of 6 patents to his name, Liu's work focuses on enhancing user experience and interaction in digital environments.
Latest Patents
Liu's latest patents include an "Information processing method, system, apparatus, device, and storage medium." This innovative system improves the scalability of cloud games and enhances their social aspects. It allows for better sharing capabilities with social applications running on local terminals. The method involves logging into a cloud game via a terminal, transmitting operation instructions to the server, and receiving sharing information to be disseminated to target social applications.
Another notable patent is the "Method and apparatus for generating image file and computer-readable storage medium." This method streamlines the process of generating image files by loading a basic image file of an operating system and installing applications based on user requests. It effectively merges application data with the basic image file to create a comprehensive image file of the application.
Career Highlights
Throughout his career, Haiyang Liu has worked with leading technology companies, including Huawei Technologies Co., Limited and Tencent Technology (Shenzhen) Company Limited. His experience in these organizations has allowed him to develop and refine his innovative ideas.
Collaborations
Liu has collaborated with notable colleagues such as Biao Zhang and Minhua Xu. Their combined expertise has contributed to the successful development of various projects and patents.
Conclusion
Haiyang Liu's contributions to the fields of information processing and cloud gaming demonstrate his innovative spirit and commitment to enhancing user experiences. His patents reflect a deep understanding of technology and its potential to improve social interactions in digital environments.