Clarendon Hills, IL, United States of America

Gregory W Wepner


Average Co-Inventor Count = 5.0

ph-index = 2

Forward Citations = 104(Granted Patents)


Company Filing History:


Years Active: 1988-1990

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2 patents (USPTO):Explore Patents

Title: Innovations of Gregory W Wepner

Introduction

Gregory W Wepner is an accomplished inventor based in Clarendon Hills, Illinois. He holds two patents that showcase his contributions to the field of interactive video gaming. His innovative designs have significantly impacted the way video games are played and experienced.

Latest Patents

Wepner's latest patents include an "Apparatus for generating enhanced interactive video game playfield" and an "Apparatus for generating interactive video game playfield environments." Both patents describe a video game system that incorporates a real-time interactive video disk game-play background generation system. The disk player features track skipping capability controlled by the game processor, allowing for instantaneous jumps to alternative video scenes in response to changing gameplay. The video scene data is stored in a horizontally compressed format, and a video expander/scroller stretches the compressed video for display. Additionally, a color programmable read-only memory (PROM) is included to redefine color relationships of game symbols, reducing redundant data storage.

Career Highlights

Throughout his career, Wepner has worked with notable companies such as Williams Electronics Games, Inc. and Williams Electronics, Inc. His work in these organizations has contributed to the development of innovative gaming technologies.

Collaborations

Wepner has collaborated with talented individuals in the industry, including Charles R Bleich and Walter E Smolucha. These partnerships have further enhanced his contributions to the field of interactive gaming.

Conclusion

Gregory W Wepner's innovative patents and career achievements highlight his significant role in the evolution of video gaming technology. His work continues to influence the gaming industry and inspire future innovations.

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