San Francisco, CA, United States of America

Gary S Yost


Average Co-Inventor Count = 4.7

ph-index = 10

Forward Citations = 237(Granted Patents)


Location History:

  • Mill Valley, CA (US) (2002)
  • San Francisco, CA (US) (1999 - 2007)

Company Filing History:


Years Active: 1999-2007

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11 patents (USPTO):Explore Patents

Title: The Innovative Journey of Gary S. Yost

Introduction

Gary S. Yost is a prominent inventor based in San Francisco, CA, known for his contributions to three-dimensional modeling and animation systems. With a total of 11 patents to his name, Yost has made significant strides in the field of computer graphics and modeling.

Latest Patents

Among his latest patents, Yost has developed a three-dimensional modeling and animation system that utilizes master objects and modifiers. This innovative system allows for the generation of a 3D representation of a modeled object on a computer display. The process begins with an initial definition of the object, which is then modified by a set of ordered modifiers. Each modifier alters a portion of the object's definition, resulting in a change in appearance when rendered. The final output is a 3D representation that is visually enhanced by the associated three-dimensional representations of each modifier, allowing users to better visualize the effects of their modifications.

Career Highlights

Yost's career has been marked by his work at Autodesk, Inc., where he has played a crucial role in advancing 3D modeling technologies. His expertise in creating intuitive modeling systems has made a lasting impact on the industry.

Collaborations

Throughout his career, Yost has collaborated with talented individuals such as Daniel David Silva and Rolf Walter Berteig, contributing to the development of innovative solutions in the realm of 3D modeling.

Conclusion

Gary S. Yost's contributions to the field of three-dimensional modeling and animation have established him as a key figure in the industry. His innovative patents and collaborative efforts continue to influence the way we visualize and interact with 3D representations.

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