Company Filing History:
Years Active: 2016-2023
Title: Franck Botta: Innovator in Interactive Gaming and Audiovisual Content
Introduction
Franck Botta is a notable inventor based in Osse, France. He has made significant contributions to the fields of interactive gaming and audiovisual content management. With a total of 2 patents, Botta's work showcases his innovative spirit and dedication to enhancing user experiences.
Latest Patents
One of Botta's latest patents is a "System and method for an interactive board game." This invention relates to an interactive board game system and method composed of game equipment. The system includes a board game management device featuring a touch screen and multiple antennas positioned around the device. Each item of game equipment is equipped with a radio-identification tag that interacts with the antennas, allowing for dynamic gameplay. The board game management device also displays information that changes based on the placement of game equipment, enhancing player engagement.
Another significant patent is the "Method for setting a watching level for audiovisual content." This invention provides a method for establishing a watching level for audiovisual content, where certain frames are pre-annotated with watching levels. Upon receiving the content, these frames are extracted and displayed for user selection. The watching level of the chosen frame is then set as the watching level for the entire audiovisual content, streamlining the viewing experience.
Career Highlights
Throughout his career, Franck Botta has worked with prominent companies such as Thomson Licensing and Wizama. His experience in these organizations has allowed him to refine his skills and contribute to innovative projects in the technology sector.
Collaborations
Botta has collaborated with talented individuals, including Patrick Gallardo and Cedric Penet. These partnerships have fostered a creative environment that has led to the development of groundbreaking inventions.
Conclusion
Franck Botta's contributions to interactive gaming and audiovisual content management highlight his innovative approach to technology. His patents reflect a commitment to enhancing user experiences through creative solutions.