Palo Alto, CA, United States of America

Eugene Limb



Average Co-Inventor Count = 8.0

ph-index = 1

Forward Citations = 4(Granted Patents)


Company Filing History:


Years Active: 2018-2019

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4 patents (USPTO):Explore Patents

Title: Innovations by Eugene Limb

Introduction

Eugene Limb is a notable inventor based in Palo Alto, CA (US). He has made significant contributions to the field of technology, particularly in systems that enhance collaboration among users. With a total of 4 patents, his work reflects a commitment to improving communication and interaction in digital environments.

Latest Patents

One of Eugene Limb's latest patents is a meeting system that interconnects group and personal devices across a network. This innovative system provides methods for hosting collaboration between multiple clients. It includes a network interface capable of communicating with clients and a control unit. The control unit can receive a screen capture representing visual content displayed on a client’s device, identify multiple clients for receiving the screen capture, and transmit it for presentation on their displays. Furthermore, the control unit can receive instructions in parallel from multiple clients, representing marks made on the screen capture, and transmit these instructions to apply the marks onto the screen capture as presented on the displays of the multiple clients.

Career Highlights

Eugene Limb is currently employed at Ricoh Company, Ltd., where he continues to develop innovative solutions that facilitate better collaboration and communication. His work has been instrumental in advancing technologies that connect users in meaningful ways.

Collaborations

Eugene has collaborated with notable coworkers such as Roland Findlay and Ronald Marc Conescu, contributing to a dynamic work environment that fosters innovation.

Conclusion

Eugene Limb's contributions to technology through his patents and collaborative efforts highlight his role as a significant inventor in the field. His work continues to influence how individuals and groups interact in digital spaces.

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