Santa Clara, CA, United States of America

Eugene Lapidous

This inventor holds 6 USPTO granted patents. Top assignees: Nvidia Corporation, Trident Microsystems, Inc., Silicon Engineering, Inc.. Active years: 1998-2004.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Eugene Lapidous. Retrieved from https://idiyas.com/inventor/eugene-lapidous-5373sw4t

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile


% Patents Active = 66.7

Average Co-Inventor Count = 1.6

ph-index = 5

Forward Citations = 126(Granted Patents)


Company Filing History:


Years Active: 1998-2004

Loading Chart...
6 patents (USPTO):Explore Patents

Title: The Innovative Contributions of Eugene Lapidous

Introduction

Eugene Lapidous is a notable inventor based in Santa Clara, CA, with a significant impact in the field of 3D graphics technology. He holds a total of 6 patents, showcasing his dedication to advancing innovation in this area.

Latest Patents

One of his latest inventions is the Multi-resolution depth buffer. This invention provides a system and method for eliminating hidden surfaces in 3D graphics, improving rendering performance by decreasing the size of the data stored in or retrieved from the depth buffer. The invention defines a threshold distance from the camera, ensuring that for certain pixels, the precision of a linear or quasi-linear depth buffer with reduced data size is equal to or greater than that of a non-linear depth buffer with its original data size. This advancement enhances the utility of linear and quasi-linear depth buffers for 3D applications optimized for non-linear depth buffers. Additionally, it includes a method for selecting the size of data to be read from the depth buffer before new depth values are computed for the same pixels.

Another significant patent is the Floating-point complementary depth buffer. This method evaluates the depth of a pixel in a scene enclosed within a view volume, rendered from a specific camera position. It involves calculating a depth value for a pixel, generated by a depth function based on the view distance within the view volume. The depth value is stored in a floating-point format, which includes a mantissa and exponent. As the distance of the pixel to the far plane decreases, the absolute magnitude of the depth value approaches the minimum non-negative number representable by the floating-point format.

Career Highlights

Eugene has worked with prominent companies in the tech industry, including Nvidia Corporation and Trident Microsystems, Inc. His experience in these organizations has contributed to his expertise and innovative capabilities in the field.

Collaborations

Throughout his career, Eugene has collaborated with talented individuals such as Guofang Jiao and Jianbo Zhang. These partnerships have likely fostered a creative environment that has led to significant advancements in their respective projects.

Conclusion

Eugene Lapidous is a distinguished inventor whose contributions to 3D graphics technology have made a lasting impact. His innovative patents and collaborations reflect his commitment to advancing the field and enhancing rendering performance in graphics applications.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
Loading…