London, United Kingdom

Elisheva Shapiro

USPTO Granted Patents = 4 

 

Average Co-Inventor Count = 3.2

ph-index = 2

Forward Citations = 14(Granted Patents)


Company Filing History:


Years Active: 2020-2022

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4 patents (USPTO):Explore Patents

Title: Elisheva Shapiro: Innovator in Virtual Reality and Simulation Technologies

Introduction

Elisheva Shapiro is a prominent inventor based in London, GB, known for her contributions to the fields of virtual reality and simulation technologies. With a total of four patents to her name, she has made significant strides in enhancing user interaction within virtual environments.

Latest Patents

Among her latest patents is a simulation method and system that focuses on avatar attention in virtual environments. This innovative method involves periodically calculating the interest value of various elements in the environment based on factors related to the avatar. The system selects the element with the highest interest value and directs the avatar's gaze towards it. Another notable patent is for a virtual reality apparatus that generates images representing a user in a virtual environment. This apparatus utilizes a video camera for image-based tracking and allows users to select emojis based on predetermined physical gestures.

Career Highlights

Elisheva has worked with renowned companies such as Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Europe Limited. Her experience in these organizations has contributed to her expertise in developing cutting-edge technologies that enhance user experiences in virtual settings.

Collaborations

Elisheva has collaborated with notable professionals in her field, including Martin Shenton and Martin Echenique. These partnerships have further enriched her work and expanded her impact on the industry.

Conclusion

Elisheva Shapiro stands out as an influential inventor in the realm of virtual reality and simulation technologies. Her innovative patents and career achievements reflect her dedication to advancing user interaction in digital environments.

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