Seoul, South Korea

Du-na Oh


Average Co-Inventor Count = 5.0

ph-index = 1

Forward Citations = 4(Granted Patents)


Company Filing History:


Years Active: 2014

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1 patent (USPTO):Explore Patents

Title: Innovator Spotlight: Du-na Oh and His Contribution to Facial Animation

Introduction: Du-na Oh, based in Seoul, South Korea, is a talented inventor recognized for his innovative approach to generating facial animations. With a patent to his name, he has made significant contributions to the field of virtual character animation, combining technology and creativity to enhance digital interactions.

Latest Patents: Du-na Oh holds a patent for an "Apparatus and Method for Generating Facial Animation." This invention outlines a process where an animation of a virtual character is created using video data and a limited set of three-dimensional (3D) key models. The system intelligently blends the key models based on calculated weights, allowing for the generation of a 3D facial expression that closely resembles the 2D expressions captured in each image frame of the video data. This technology enables the creation of lifelike facial animations that respond realistically to the depicted expressions.

Career Highlights: Du-na Oh has paved his professional journey at Samsung Electronics Co., Ltd., a leading company in technology and innovation. His work there has positioned him at the forefront of advancements in animation technology. Through his dedication to research and development, Du-na continues to push the boundaries of what is possible in virtual character representation.

Collaborations: Throughout his career, Du-na has collaborated with fellow innovators Bong-cheol Park and Sung-gun Jung. Together, they form a dynamic team that drives innovation within their projects, working to advance the field of animation and virtual interactions further.

Conclusion: Du-na Oh’s inventive spirit and technical expertise have led to significant advancements in the realm of facial animation. His patent not only showcases his talent but also highlights the potential for future innovations in virtual character technology. As he continues his work at Samsung Electronics, the impact of his contributions will undoubtedly resonate across various fields, enhancing how we engage with digital environments.

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