This inventor holds 1 USPTO granted patent. Top assignee: Meta Platforms Technologies, LLC. Active years: 2026.
Company Filing History:
Years Active: 2026
Title: The Innovations of Daniel Mark Galel
Introduction
Daniel Mark Galel is an accomplished inventor based in San Jose, California. He is known for his contributions to the field of virtual reality technology. His innovative designs aim to enhance user experience in extended-reality environments.
Latest Patents
Galel holds a patent for "Facial interface structures for virtual reality headsets, and systems thereof." This patent describes a facial interface structure for an extended-reality headset that includes a front portion designed to couple with the head-facing part of the headset and a rear portion that connects to the user's face. The design allows the front portion to move relative to the rear portion in response to forces applied by a strap around the user's head. This innovative structure includes two side support structures that help conform the rear portion to the user's head profile, enhancing comfort and usability.
Career Highlights
Daniel Mark Galel is currently employed at Meta Platforms Technologies, LLC, where he continues to develop cutting-edge technologies in virtual reality. His work focuses on improving the interaction between users and virtual environments, making them more immersive and user-friendly.
Collaborations
Throughout his career, Galel has collaborated with notable colleagues, including Simon Morris Shand Weiss and Rolando Abella Pausal. These collaborations have contributed to the advancement of virtual reality technologies and have fostered innovation within the industry.
Conclusion
Daniel Mark Galel's contributions to virtual reality technology exemplify the spirit of innovation. His patent for facial interface structures demonstrates his commitment to enhancing user experiences in extended-reality environments. His work at Meta Platforms Technologies, LLC, along with his collaborations, positions him as a significant figure in the field of virtual reality.