Company Filing History:
Years Active: 2007-2013
Title: Dana Batali: Innovator in Rendering Technology
Introduction
Dana Batali is an accomplished inventor based in Bainbridge Island, WA (US). She has made significant contributions to the field of rendering technology, holding a total of 4 patents. Her innovative work focuses on improving the efficiency and quality of rendering small and partially transparent objects.
Latest Patents
Dana's latest patents include groundbreaking technologies that enhance rendering processes. One of her notable inventions is the "Sigma buffer for rendering small objects." This patent addresses the issue of aliasing by enlarging small objects to ensure they are adequately sampled by image sampling points. The opacity of these enlarged objects is adjusted based on their size, allowing for more efficient rendering of partially transparent objects.
Another significant patent is "Flexible and modified multiresolution geometry caching based on ray differentials." This invention provides a method for rendering multiple objects by utilizing ray differential information. It determines the appropriate resolution for surface patches and processes this information to improve the rendering quality. The technology allows for varying tessellation rates, enhancing the overall efficiency of the rendering process.
Career Highlights
Dana Batali is currently employed at Pixar, a leading animation and visual effects company. Her work at Pixar has allowed her to apply her innovative ideas in a collaborative environment, contributing to the development of cutting-edge rendering technologies.
Collaborations
Dana has worked alongside talented colleagues, including Julian Fong and Per H Christensen. Their collaborative efforts have further advanced the field of rendering technology, showcasing the importance of teamwork in innovation.
Conclusion
Dana Batali's contributions to rendering technology through her patents and work at Pixar highlight her role as a significant innovator in the field. Her inventions not only address current challenges but also pave the way for future advancements in rendering techniques.