Kyoto, Japan

Daigo Shimizu

USPTO Granted Patents = 8 

 

Average Co-Inventor Count = 3.2

ph-index = 2

Forward Citations = 9(Granted Patents)


Company Filing History:


Years Active: 2015-2025

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8 patents (USPTO):Explore Patents

Title: Daigo Shimizu: Innovator in Image Display Technology

Introduction

Daigo Shimizu is a prominent inventor based in Kyoto, Japan. He has made significant contributions to the field of image display technology, holding a total of seven patents. His innovative work has garnered attention in the tech industry, particularly for its applications in virtual reality and user interface design.

Latest Patents

Among his latest patents is an image display system that includes a goggle apparatus with a display section. This system features a virtual camera and a user interface situated in a virtual space. The orientation of the virtual camera is controlled based on the goggle apparatus's orientation. For instance, if the virtual camera's line of sight rotates to the left and then reverses to the right, and the change exceeds a certain threshold, the user interface is repositioned in front of the virtual camera. This innovative approach enhances the user experience in virtual environments.

Career Highlights

Daigo Shimizu has established himself as a key figure in the technology sector, particularly through his work at Nintendo Co., Ltd. His expertise in image display systems has contributed to the development of cutting-edge gaming and virtual reality experiences. His patents reflect a deep understanding of user interaction and display technology.

Collaborations

Throughout his career, Daigo has collaborated with talented individuals such as Yuki Onozawa and Kentaro Kawai. These partnerships have fostered a creative environment that has led to the development of groundbreaking technologies in the gaming industry.

Conclusion

Daigo Shimizu's contributions to image display technology exemplify the spirit of innovation. His patents and collaborative efforts continue to shape the future of virtual reality and user interfaces. His work at Nintendo Co., Ltd. highlights the importance of creativity and technical expertise in advancing technology.

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