Kirkland, WA, United States of America

Cliff Owen


Average Co-Inventor Count = 3.0

ph-index = 1

Forward Citations = 3(Granted Patents)


Company Filing History:


Years Active: 2013

Loading Chart...
1 patent (USPTO):Explore Patents

Title: The Innovative Mind of Cliff Owen

Introduction

Cliff Owen is a notable inventor based in Kirkland, WA (US). He has made significant contributions to the field of rendering technology, particularly through his innovative patent. His work focuses on enhancing user experience by optimizing rendering processes in applications.

Latest Patents

Cliff Owen holds a patent for a system titled "Dynamically transitioning between hardware-accelerated and software rendering." This variable rendering system automatically transitions between hardware-accelerated rendering and software rendering based on system performance. The system operates without user interaction and ensures that there is no noticeable impact on the user experience. When hardware-accelerated rendering is available, the system utilizes it for rendering application data. However, if an event occurs that causes hardware-accelerated rendering to fail, the system dynamically switches to software-accelerated rendering. Periodically, the system attempts to revert back to hardware-accelerated rendering, ensuring optimal performance.

Career Highlights

Cliff Owen is currently employed at Microsoft Technology Licensing, LLC, where he continues to innovate and develop new technologies. His work has been instrumental in improving rendering systems, making them more efficient and user-friendly.

Collaborations

Cliff has collaborated with talented individuals such as Shailesh Saini and Steve Kihslinger. These collaborations have contributed to the advancement of technology in the rendering space.

Conclusion

Cliff Owen's innovative approach to rendering technology exemplifies the impact of dedicated inventors in the tech industry. His patent demonstrates a commitment to enhancing user experience through seamless transitions in rendering processes.

This text is generated by artificial intelligence and may not be accurate.
Please report any incorrect information to support@idiyas.com
Loading…