Beaverton, OR, United States of America

Clarence A Hoffman


Average Co-Inventor Count = 4.3

ph-index = 3

Forward Citations = 287(Granted Patents)


Location History:

  • Salem, OR (US) (1994)
  • Beaverton, OR (US) (1995 - 1996)

Company Filing History:


Years Active: 1994-1996

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3 patents (USPTO):Explore Patents

Title: The Innovations of Clarence A. Hoffman

Introduction

Clarence A. Hoffman is a notable inventor based in Beaverton, Oregon, recognized for his contributions to the field of video game technology. With a total of three patents to his name, Hoffman's work has significantly impacted the way users interact with video games and simulators.

Latest Patents

Hoffman's latest patents include a reconfigurable video game controller with graphical reconfiguration. This innovative system allows for a joystick controller that can connect to both the game port and keyboard port of a personal computer. The joystick features a base and a handle that pivots for two-dimensional movement. It is designed to be adaptable, allowing users to download new keycodes to customize their gaming experience. Additionally, the controller has variable inputs that can be sent to the PC in either analog or digital form, with the ability to calibrate digital inputs by changing keycodes. Another significant patent is the video game joystick controller with a finger actuator switch, enhancing user control during gameplay.

Career Highlights

Hoffman has made substantial contributions to Thrustmaster, Inc., where he has applied his expertise in developing advanced gaming controllers. His work has been instrumental in creating products that enhance user experience and interaction in gaming environments.

Collaborations

Hoffman has collaborated with notable colleagues, including Robert L. Carter and David W. Reeves, contributing to the innovative projects at Thrustmaster, Inc.

Conclusion

Clarence A. Hoffman is a distinguished inventor whose work in video game technology has paved the way for more interactive and customizable gaming experiences. His patents reflect a commitment to innovation and user engagement in the gaming industry.

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