Santa Clara, CA, United States of America

Chris Cheng

This inventor holds 1 USPTO granted patent. Top assignee: Nvidia Corporation. Active years: 2018.


% Patents Active = 100.0

Average Co-Inventor Count = 5.0

ph-index = 1

Forward Citations = 1(Granted Patents)


Company Filing History:


Years Active: 2018

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1 patent (USPTO):Explore Patents

Title: Chris Cheng: Innovator in Display Technology

Introduction

Chris Cheng is a notable inventor based in Santa Clara, California. He has made significant contributions to the field of display technology, particularly through his innovative patent related to data transfer techniques.

Latest Patents

Chris Cheng holds a patent titled "Stutter buffer transfer techniques for display systems." This patent describes a method for transferring display surface data from a memory subsystem into a stutter buffer at a first rate until the stutter buffer is substantially full. The memory interface and/or memory of the memory subsystem can then be placed into a suspend state until the stutter buffer is substantially empty. The display surface data is subsequently transferred from the stutter buffer to display logic at a second rate, even when the memory subsystem is in a suspend state. This second rate, which typically corresponds to the rendering rate of the display, is substantially slower than the rate at which data is transferred into the stutter buffer. Chris Cheng has 1 patent to his name.

Career Highlights

Chris Cheng is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has allowed him to explore and develop advanced techniques that enhance display performance and efficiency.

Collaborations

Some of Chris Cheng's coworkers include Rupesh Shah and Tyvis Cheung, who are also involved in innovative projects within the company.

Conclusion

Chris Cheng's contributions to display technology through his patent demonstrate his commitment to innovation in the field. His work at Nvidia Corporation continues to influence advancements in graphics and display systems.

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