Kawasaki, Japan

Chihiro Kanno

USPTO Granted Patents = 4 

Average Co-Inventor Count = 2.8

ph-index = 1

Forward Citations = 3(Granted Patents)


Company Filing History:


Years Active: 2022-2025

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4 patents (USPTO):Explore Patents

Title: Chihiro Kanno: Innovator in Augmented and Virtual Reality

Introduction

Chihiro Kanno is a prominent inventor based in Kawasaki, Japan. She has made significant contributions to the fields of augmented and virtual reality, holding a total of four patents. Her innovative work focuses on enhancing user interaction with virtual elements in real-world environments.

Latest Patents

One of Kanno's latest patents is titled "Tagging virtual elements in proximity to user device." This invention allows users to tag virtual elements in their vicinity for later interaction. The system receives the geographic location of a user to identify a corresponding virtual location in a virtual world. It then selects one or more virtual elements within that region and stores their identifiers alongside the user's identifier, providing a list of tagged elements for future interaction.

Another notable patent is "Interactable augmented and virtual reality experience." This invention enables a client device to display various augmented and virtual reality images to users. The device captures images of the external environment and identifies objects within it. If an object meets specific criteria, the device displays a virtual environment window at the object's location. Additionally, the device can generate light to attract virtual objects to a highlighted region, enhancing the user's interactive experience.

Career Highlights

Chihiro Kanno is currently employed at Niantic, Inc., a company known for its innovative work in augmented reality. Her role involves developing cutting-edge technologies that bridge the gap between the physical and virtual worlds. Kanno's expertise in creating immersive experiences has positioned her as a key player in the industry.

Collaborations

Kanno has had the opportunity to work alongside notable figures in the tech industry, including Shigeru Miyamoto and Hiroki Asakawa. These collaborations have further enriched her experience and contributed to her innovative projects.

Conclusion

Chihiro Kanno's contributions to augmented and virtual reality are paving the way for new interactive experiences. Her patents reflect a deep understanding of user engagement and technology integration. As she continues to innovate, Kanno is sure to leave a lasting impact on the industry.

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