Company Filing History:
Years Active: 2014-2018
Title: Charles Dean Normann: Innovator in Virtual Item Generation
Introduction
Charles Dean Normann is an accomplished inventor based in Georgetown, TX (US). He has made significant contributions to the field of virtual item generation, holding a total of 2 patents. His innovative work focuses on creating unique virtual items that enhance user experience in digital environments.
Latest Patents
Normann's latest patents revolve around methods and apparatus for generating a unique virtual item. These patents disclose a process where an encoding specification for a unique virtual item is generated. In various embodiments, one or more components of the encoding specification influence the properties of the unique virtual item. The generation process includes deriving a first set of components from a plurality of items of personalization information. Furthermore, one or more item characteristics for the unique virtual item are created from the encoding specification. These characteristics describe a unique feature set tailored for a specific type of rendering client. The creation of these characteristics also involves selecting the unique feature set from options provided by a rule set based on the components.
Career Highlights
Charles Dean Normann is associated with Midnight Studios, Inc., where he continues to innovate and develop new technologies. His work has positioned him as a key figure in the realm of virtual item generation, contributing to advancements that benefit various digital platforms.
Collaborations
Normann has collaborated with notable coworkers, including Kevin Gene Normann and Omar Besim Hakim. These partnerships have fostered a creative environment that encourages the development of groundbreaking ideas and technologies.
Conclusion
Charles Dean Normann's contributions to the field of virtual item generation exemplify his innovative spirit and dedication to enhancing digital experiences. His patents and collaborations reflect a commitment to pushing the boundaries of technology.