Location History:
- Redmond, WA (US) (2017)
- Sammamish, WA (US) (2021)
Company Filing History:
Years Active: 2017-2021
Title: Cameron Quinn Egbert: Innovator in Virtual Reality Technology
Introduction
Cameron Quinn Egbert is a notable inventor based in Sammamish, WA (US). He has made significant contributions to the field of virtual reality technology, holding 2 patents that showcase his innovative ideas and technical expertise.
Latest Patents
One of Cameron's latest patents is titled "Remote rendering for virtual images." This invention involves a virtual reality device that tracks its pose using one or more sensors. The device requests a virtual image from a remote computer, which corresponds to a future pose. After receiving the requested image, the device adjusts it to reflect an updated perspective based on its tracked pose, ultimately displaying the adjusted virtual image on a virtual reality display.
Another significant patent is the "Holographic bird's eye view camera." This system captures views of a mixed reality environment from various perspectives, which can then be displayed on a monitor. It includes one or more physical cameras positioned at user-defined locations within the mixed reality environment. The system renders virtual objects from the perspective of these cameras, allowing real and virtual objects to be displayed on external 2D monitors for viewing by others.
Career Highlights
Cameron is currently associated with Microsoft Technology Licensing, LLC, where he continues to develop and refine his innovative ideas. His work at Microsoft has positioned him as a key player in the advancement of virtual reality technologies.
Collaborations
Cameron has collaborated with talented individuals such as Anthony James Ambrus and Dan B Kroymann, contributing to a dynamic and innovative work environment.
Conclusion
Cameron Quinn Egbert is a pioneering inventor whose work in virtual reality technology is shaping the future of immersive experiences. His patents reflect a deep understanding of both real and virtual environments, making significant strides in the industry.