Bellevue, WA, United States of America

Cameron Graeme Brown

This inventor holds 39 USPTO granted patents and 9 published patent applications and 10 EPO patents, primarily in Virtual Reality Technology. Top assignees: Microsoft Technology Licensing, LLC, Rec Room Inc.. Active years: 2015-2022.

USPTO Granted Patents = 39 

% Patents Active = 97.4

 

Average Co-Inventor Count = 6.5

ph-index = 16

Forward Citations = 542(Granted Patents)


Location History:

  • Bellevue, WA (US) (2015 - 2020)
  • Redmond, WA (US) (2015 - 2020)
  • Seattle, WA (US) (2020 - 2022)

Company Filing History:


Years Active: 2015-2022

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Areas of Expertise:
Virtual Objects
Augmented Reality
Holographic Interfaces
Gesture Detection
Mixed Reality
User Interaction
Context Awareness
3D Environment
Virtual Cues
Computer Generated Images
Proximity Management
Portable Interfaces
39 patents (USPTO):Explore Patents

Title: Innovations of Cameron Graeme Brown in Virtual Environments

Introduction

Cameron Graeme Brown, based in Bellevue, WA, is a prolific inventor recognized for his significant contributions to virtual environments. With an impressive portfolio of 39 patents, Brown has made substantial advancements in managing interactions within shared virtual spaces, greatly enhancing user experiences.

Latest Patents

Brown's latest innovations include two groundbreaking patents. The first patent, titled "Systems and method for managing permission for interacting with virtual objects based on virtual proximity," introduces techniques for managing interaction permissions in shared virtual environments. This patent addresses how an object can be presented in either a limited-interaction mode or an interactive mode, depending on specific proximity conditions between the avatars of users and the virtual objects.

The second patent, "Systems and methods for assisting virtual gestures based on viewing frustum," focuses on optimizing user interactions by utilizing gaze input and motion parameters. This patent outlines an endpoint system that calculates gaze vectors based on user input to adjust the object's motion dynamically. This allows for engaging simulations, such as throwing an object within the virtual environment, based on the user's gaze and actions.

Career Highlights

Cameron Graeme Brown has built a distinguished career in technology, having worked with prominent companies such as Microsoft Technology Licensing, LLC and Rec Room Inc. His extensive experience in these innovative environments has enabled him to cultivate his expertise and creativity in virtual technologies.

Collaborations

Throughout his career, Brown has collaborated with talented professionals, including coworkers Daniel Joseph McCulloch and Nicholas Fajt. These collaborations have fostered a rich exchange of ideas, leading to the creation of innovative solutions in the field of virtual environments.

Conclusion

Cameron Graeme Brown's contributions to virtual technology not only showcase his inventive spirit but also pave the way for enhanced user interactions in digital spaces. With his ongoing work and commitment to innovation, he remains a significant figure in the advancement of virtual environments.

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