Kirkland, WA, United States of America

Brian Kramp

USPTO Granted Patents = 7 

Average Co-Inventor Count = 4.8

ph-index = 4

Forward Citations = 93(Granted Patents)


Company Filing History:


Years Active: 2013-2020

where 'Filed Patents' based on already Granted Patents

7 patents (USPTO):

Title: Brian Kramp: Innovator in Augmented and Virtual Reality

Introduction

Brian Kramp is a distinguished inventor based in Kirkland, Washington. With a remarkable portfolio that includes seven patents, he has made significant contributions to the fields of augmented and virtual reality. His innovative spirit continues to drive advancements in technology, particularly through his work at Microsoft Technology Licensing, LLC.

Latest Patents

Among Brian's latest inventions is a patent for an “Augmented Reality Field of View Object Follower.” This invention encompasses a wearable, head-mounted display system that integrates a near-eye display to present an augmented reality object that appears at a real-world depth and location, as perceived by the wearer. Additionally, it includes a controller designed to adjust the apparent location of the augmented reality object based on the wearer's field of view, incorporating parameters related to the object's bounding region and the user's perspective.

Another notable patent is in the realm of virtual reality, titled “Repositioning User Perspectives in Virtual Reality Environments.” This innovation enhances the viewing experience by calculating optimal viewing positions for virtual objects. The process starts with detecting the user’s selection of a virtual object, followed by dynamically calculating the best viewing stance based on characteristics of the object. The invention further includes a mechanism to render scenes that showcase the selected object from this optimal vantage point upon detecting a triggering event.

Career Highlights

Brian's career at Microsoft Technology Licensing, LLC reflects his commitment to innovation in emerging technologies. His work not only underscores his technical acumen but also highlights his ability to foresee and shape the future of human-computer interaction, especially in immersive environments.

Collaborations

Brian collaborates with esteemed colleagues such as Andrew Lawrence Mattingly and Thomas M. Soemo. These partnerships contribute to a rich exchange of ideas and creativity, further advancing their collective work in augmented and virtual reality technologies.

Conclusion

Brian Kramp's innovative contributions significantly enhance the landscape of augmented and virtual reality. As he continues to develop groundbreaking technologies at Microsoft, his work promises to influence how users interact with digital environments, paving the way for the future of immersive technology.

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