Company Filing History:
Years Active: 2021
Title: Inventor Spotlight: Bogdan Berg
Introduction
Bogdan Berg, based in Redmond, WA, has made significant contributions in the field of human-computer interaction. Holding a patent that advances the way users interact with virtual objects, Berg's innovation reflects the ongoing evolution of technology in enhancing user experience.
Latest Patents
Berg's sole patent is titled "Human-computer interface for computationally efficient placement and sizing of virtual objects in a three-dimensional representation of a real-world environment." This patent introduces an improved interface that streamlines the placement and sizing of virtual objects based on user gestures. Berg's design allows a computing device to identify the location, size, and orientation of virtual objects within a 3D space by utilizing simplified user gestures. The system operates in two modes: an automated mode for determining positioning and orientation automatically, and a manual mode that enables users to define the size, position, and orientation themselves. Furthermore, the implementation of 3D spatial mapping generates a detailed mesh data representing the real-world environment, enhancing the user's ability to interact with virtual elements.
Career Highlights
Berg is employed at Microsoft Technology Licensing, LLC, where he contributes to advancing innovative technologies that bridge the gap between real-world environments and virtual representations. His work emphasizes the importance of user-friendly design in technology, making it more accessible and intuitive for users.
Collaborations
Throughout his career, Berg has had the opportunity to work alongside notable colleagues, including Jason Thomas Faulkner and Sandhya Rajendra Rao. These collaborations reflect a synergy of ideas and a shared vision for improving human-computer interactions.
Conclusion
In summary, Bogdan Berg is a pivotal figure in the realm of human-computer interaction. His innovative patent showcases his dedication to enhancing user experiences through technology. As he continues his work at Microsoft Technology Licensing, his contributions are likely to play a critical role in shaping the future of how we interact with virtual environments.