Princeton, NJ, United States of America

Blaise Aguera-Arcas


Average Co-Inventor Count = 2.3

ph-index = 3

Forward Citations = 322(Granted Patents)


Company Filing History:


Years Active: 2000-2002

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3 patents (USPTO):Explore Patents

Title: Blaise Aguera-Arcas: Innovator in Video Compression and 3D Modeling

Introduction

Blaise Aguera-Arcas is a prominent inventor based in Princeton, NJ (US). He has made significant contributions to the fields of video compression and 3D modeling. With a total of 3 patents, his work has advanced the way we process and transmit visual information.

Latest Patents

Aguera-Arcas holds several innovative patents, including a system and method for asynchronous, adaptive moving picture compression and decompression. This invention allows for the efficient transmission of video images by employing a modeling system that creates a compact representation of moving picture data. The system adapts to changes in the image and updates the model accordingly, enabling real-time display or storage of video sequences. Another notable patent involves a system and method for computer modeling of 3D objects and 2D images using mesh constructions that incorporate both spatial and surface data. This approach eliminates the need for separate texture maps, enhancing data compression and flexibility in image manipulation.

Career Highlights

Throughout his career, Aguera-Arcas has worked with various companies, including Real-time Geometry Corporation and Viewpoint Corporation. His expertise in video technology and 3D modeling has positioned him as a leader in these innovative fields.

Collaborations

Aguera-Arcas has collaborated with notable individuals such as Alexander A. Migdal and Alexei Lebedev. These partnerships have contributed to the development of groundbreaking technologies in visual processing.

Conclusion

Blaise Aguera-Arcas continues to be a significant figure in the realm of innovations related to video compression and 3D modeling. His patents reflect a commitment to advancing technology and improving the way we interact with visual media.

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