Portland, OR, United States of America

Ben Purdy

This inventor holds 3 USPTO granted patents and 1 published patent application. Top assignee: Nike, Inc.. Active years: 2022-2025.

USPTO Granted Patents = 3 

% Patents Active = 100.0

Average Co-Inventor Count = 5.0

ph-index = 1

Forward Citations = 1(Granted Patents)


Company Filing History:


Years Active: 2022-2025

Loading Chart...
3 patents (USPTO):Explore Patents

Title: The Innovative Mind of Ben Purdy

Introduction

Ben Purdy is an accomplished inventor based in Portland, Oregon. He has made significant contributions to the field of dynamic projection mapping, holding a total of 3 patents. His work focuses on creating systems and methods that enhance the interaction between digital content and physical objects.

Latest Patents

Among his latest patents is the "Resilient Dynamic Projection Mapping System and Methods." This innovative technology involves dynamically tracking objects and projecting rendered 3D content onto them in real-time. The methods described include image data capture performed by various image-capturing devices. This data is segmented into components to identify projectors for rendering and projecting 3D content onto one or more objects.

Career Highlights

Ben Purdy is currently employed at Nike, Inc., where he applies his inventive skills to enhance the company's technological capabilities. His work at Nike has allowed him to explore the intersection of sports and technology, pushing the boundaries of how digital content can be integrated into physical experiences.

Collaborations

Throughout his career, Ben has collaborated with talented individuals such as Robert G LeGaye and Ian Coyle. These partnerships have fostered a creative environment that encourages innovation and the development of groundbreaking technologies.

Conclusion

Ben Purdy's contributions to dynamic projection mapping and his role at Nike, Inc. highlight his innovative spirit and dedication to advancing technology. His patents reflect a commitment to enhancing the interaction between the digital and physical worlds.

This text is generated by artificial intelligence and may not be accurate.
Please report any incorrect information to [email protected]
Loading…