Tokyo, Japan

Atsushi Seimiya


Average Co-Inventor Count = 7.0

ph-index = 1

Forward Citations = 23(Granted Patents)


Company Filing History:


Years Active: 2004

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1 patent (USPTO):Explore Patents

Title: Innovations by Atsushi Seimiya in Animation Technology

Introduction

Atsushi Seimiya is a notable inventor based in Tokyo, Japan. He has made significant contributions to the field of animation technology, particularly in the gaming industry. His innovative work has led to the development of a unique storage medium that enhances the way animation data is processed and utilized in games.

Latest Patents

Atsushi Seimiya holds a patent for a "Storage medium for storing animation data, image processing method using same, and storage medium storing image processing programs." This patent describes a storage medium designed for games that includes a game program, animation data, and a drawing program. The game program is responsible for calling up drawing functions based on the game's progress. The animation data consists of sprite data for two-dimensional images and motion data for generating animations. The drawing program interprets this animation data to produce rendering data, which includes positions, colors, and texture coordinates for each sprite in a frame. This innovative approach allows for the separation of animation data from the game program, providing flexibility and efficiency in game development.

Career Highlights

Atsushi Seimiya is currently employed at Sega Enterprises, Ltd., a leading company in the gaming industry. His work at Sega has allowed him to apply his inventive ideas in a practical setting, contributing to the development of engaging and visually appealing games.

Collaborations

Throughout his career, Atsushi has collaborated with talented individuals such as Tomoaki Saito and Kazuyoshi Hara. These collaborations have fostered a creative environment that encourages innovation and the sharing of ideas.

Conclusion

Atsushi Seimiya's contributions to animation technology have made a significant impact on the gaming industry. His innovative patent demonstrates his ability to enhance the way animation data is utilized, paving the way for more dynamic and engaging gaming experiences.

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