Company Filing History:
Years Active: 2017-2019
Title: Innovations of Andrew M Pangborn
Introduction
Andrew M Pangborn is a notable inventor based in Cupertino, CA (US). He has made significant contributions to the field of graphics systems, holding a total of 3 patents. His work focuses on enhancing the efficiency of real-time rendering of graphics, which is crucial for various applications in technology.
Latest Patents
One of Andrew's latest patents is a graphics engine and environment designed for efficient real-time rendering of graphics that are not pre-known. This invention pertains to the operation of graphics systems and encompasses a variety of architectures for the design and operation of a graphics system. It spans from the output of an application program to the presentation of visual content in the form of pixels or otherwise. The invention contemplates a high-level graphics framework that receives graphic requests from an application. The graphics request is analyzed by this framework and sorted into groups of command statements for execution. These command statements are organized to ensure the most efficient processing by the underlying hardware, with groups submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.
Career Highlights
Andrew M Pangborn is currently employed at Apple Inc., where he continues to innovate and develop advanced graphics technologies. His work has been instrumental in improving the performance and efficiency of graphics rendering systems.
Collaborations
Andrew has collaborated with notable coworkers such as Nathaniel C Begeman and Sean Matthew Gies, contributing to the advancement of graphics technology through teamwork and shared expertise.
Conclusion
Andrew M Pangborn's contributions to the field of graphics systems are significant, and his innovations continue to impact the technology landscape. His work at Apple Inc. and his patents reflect his dedication to enhancing real-time graphics rendering.